Help/SOS damage

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Help/SOS damage

Postby 1032567 » Fri Apr 07, 2017 11:34 am

I would like to propose that when someone sends out an SOS to be saved from an attack that the damage already dealt to the attacker is carried over for the rescuer to continue, rather than being reset to full health.

Without this in place if someone tries to rescue a realm mate from a far stronger foe the battle will always have the same outcome ......loss

If however the damage inflicted carried over its possible than even a weaker rescuer could tip the balance and save his colleague.

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Re: Help/SOS damage

Postby 1065490 » Fri Apr 07, 2017 1:30 pm

This would have both positive and negative impacts throughout the game, but I believe the positive impacts are much more significant than the negative impacts. It means that combat is NEVER a sure thing (at least for all but one of the players).

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